Posts

Showing posts from September, 2025

Technology Research

Image
  Tangerine: iPhone Enables Streetwise Story – Bullet Point Summary Shot entirely on three iPhone 5S smartphones , surprising audiences at its Sundance premiere. Directed, co-written, and co-shot by  Sean Baker , with cinematographer  Radium Cheung . Follows  two transgender sex workers  in L.A. on Christmas Eve; based on real-life experiences of the lead actors. Story developed with input from the transgender community , emphasizing authenticity, humor, and realism. Baker opted for iPhones due to  budget constraints  and a desire for a unique visual style. Key technical tools used: Moondog Labs anamorphic adapter : enabled widescreen 2.40:1 aspect ratio and cinematic flares. FiLMiC Pro app : allowed manual control over focus, exposure, and color temperature. Steadicam Smoothee : provided stabilization for handheld shots. Entire film shot using a  24mm focal length , creating wide-angle, in-your-face close-ups. Embraced a  vibrant, saturated ...

Technology effects on film industry and ethical questions

Film Industry at a Crossroads: AI, Digital Media & Emerging Trends 1. AI in Film: Uses, Promise, and Risks Assistive role : speeds workflows, lowers costs, supports independents. Used in editing, enhancing dialects ( The Brutalist ), dubbing, translation, VFX, and pre-visualization. Industry adoption : Robert Zemeckis’s Here de-aged Tom Hanks/Robin Wright with consent; Runway’s AI Film Festival (with Tribeca) showcased AI shorts using OpenAI’s Sora. Positive uses : Welcome to Chechnya used AI face-mapping to protect LGBTQ+ subjects; Another Body gave deepfake victims expressive digital veils. Limitations : plagiarism/data scraping risks, uncanny results, copyright concerns, leaks. Current AI still requires human refinement. 2. Ethical Challenges & Backlash Misuse examples : deepfakes in Severance (Keanu Reeves replacing Adam Scott); AI archival photos misleading audiences (Netflix’s What Jennifer Did , Roadrunner with Bourdain’s voice). Backlash : critici...

Changes in technology - then and now

The Impact of Technology on the Film Industry Area Then Now Filming 1909 aerial shots with heavy aircraft-mounted cameras; props and sets often looked fake, with visible edges. Drones use algorithms for angles/shot sizes; 3D printing makes realistic, customizable, scalable props that interact with actors. Cameras Film was costly for multiple takes; reels needed frequent reloading; scratches ruined scenes; actors only got verbal feedback. Multiple digital cameras capture angles at once; DSLRs film in HD; unlimited takes; playback available instantly for actors. Editing / Post-Production Editing meant cutting and splicing film strips with a splicer and viewer. Cloud collaboration allows global teamwork; advanced software creates seamless effects and imaginary worlds. Animation Characters hand-drawn on cels, layered on backgrounds; nonstop animation for realism; later CGI used to digitally ink/color cels. Almost entirely digital using tablets, pens, sculpting tools; mocap suits recor...